| There are three close choices for the 4-3 opener, your style and the match score may be the determining factor : Move 1 : (13/9 , 13/10) Although dropping two checkers down seems to strip your mid-point early, the attacking and priming potential to this move outweighs the risks involved. If not hit in return, almost any roll you throw next will be a good one to start a prime thanks to your checker distribution. Move 2 : (13/9 , 24/21) The balanced attack and build with 13/9 plus slotting an anchor spot with 24/21 will win single games the most often of these rolls, and is suggested when gammons or backgammons are not a factor. Move 3 : (24/20 , 13/10) Chosen by many players, this move is aimed at making an advanced anchor on your opponents 5 point. Although it seems easily played by beginners, this move has less equity than the others according to computer simulations. |