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Opening Roll : 6 - 4  
There are 3 different alternatives that you might consider with the opening roll of six and four. Each of these possibilities have advantages and disadvantages depending on the scenario at hand.

Move 1 : (8/2 , 6/2) Making your home board two point by moving a checker 8/2 and another 6/2 gets the most equity according to computer simulations. This move will usually earn the most gammons of the 3 opening variations, and is becoming a more popular players choice as time goes on.

Move 2 : (24/18 , 13/9) Many players will use their rolled six to 'slot' their opponents bar point by moving 24/18 and use their four to create a builder with 13/9. This move is considered aggressive and risky but also potentially rewarding. Your checkers are set-up to make blocking points on your next roll or hopefully anchor your opponents seven point (19) with another rolled 6.

Move 3 : (24/14) Running with your back checker towards home by moving 24/14 will actually win many games, but has decreased gammon chances, hence it losses value in match and cash games. This move would mostly only be considered in single game variations with no value to gammons or backgammons.

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